dwitter.net | rawbits (3088)

+ New dweet
function u(t) {
} //
122/140


Please log in (or register) to post a dweet (copy-paste the code somewhere safe to save it meanwhile)


u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
Try the new frontend: beta.dwitter.net
Current theme challenge: #ScaryMovies

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Scanimation Fish

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
138/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

Please log in (or register) to comment.

show FPS hide FPS share 1 remix fullscreen

function u(t) {

}//
138/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • OutRun :)

Please log in (or register) to comment.

show FPS hide FPS share fullscreen
remix of d/7060 by u/snydej

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Golfed this one better and added a few details, like differing star sizes.
  • Show more comments…
  • u/iverjo
    #stars
  • u/joeytwiddle
    #landscape #scene
  • u/larzuk
    quite impressive!
  • u/vain
    nice night sky with shooting stars. just incredible work

Please log in (or register) to comment.


function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
139/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Flying Paper Airplane

Please log in (or register) to comment.

show FPS hide FPS share fullscreen
remix of d/5600 by u/p01

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Show more comments…
  • u/fusty
    It would be amazing if you could post an expanded, commented version along with your 140 character versions on this site.
  • u/oldspork
    I'm completely new to all coding and just found out about this amazing community; how on Earth do these symbols code for a globe?
  • u/hg
    oldspork These symbols are just what unicode decides his binary data can best be represented as in text. The real magic is the charCodeAt part of their code.
  • u/iverjo
    #sphere #earth #globe

Please log in (or register) to comment.

p01

function u(t) {

}//
137/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • AND THE WORLD GOES ROUND 🌏🌍🌎

Please log in (or register) to comment.

show FPS hide FPS share fullscreen
remix of d/5233 by u/RomanW

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Show more comments…
  • u/RomanW
    Hi oldspork! The magic happens with the function charCodeAt. This function gets the numeric value of one character at a time. Since these are UTF-16 characters, you can get 16 bits of information in one character.
  • u/lionleaf
    #globe #earth #bitmap #pixelart
  • u/Purpzie
    Is there an easy way to make these kinds of things? (specifically how the data for each pixel is stored)
  • u/dsamarin
    String.fromCharCode.apply(null, new Uint16Array(34).map((r) => Math.random()*0xffff))

Please log in (or register) to comment.

Loading...
Next page