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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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remix of d/5233 by u/RomanW

function u(t) {

}//
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  • u/Pjaerr
    That's cool.
  • u/Chipnstein
    Was expecting dickbut... not exactly disappointed but still cool
  • u/aemkei
    OMFG! This is incredible!!
  • u/aemkei
    but shorter but ugly: f=60*t;x.fillRect(f%31*9,f/3,'ȏ܀လa8๼0৷耠ĻƟ臿ﰿ聛=〇ロ态繨ﰀε＀Əタ؇¢ᨃ¢簁⦆㼀＀羀羀翀⟀῀㏠࿀ᇰϠᡰǰ࠸xࠌ࠘ం耄᠀〆㠀ข瀡Ǡ耿'.charCodeAt(f/16)>>f%16&1,9)
  • u/RomanW
    Nice aemkei, thanks!
  • u/oldspork
    This is amazing. I'm brand-new to coding and very new to Dwitter; how on Earth do all of those symbols and letters code for a picture of the Earth?
  • u/RomanW
    Hi oldspork! The magic happens with the function charCodeAt. This function gets the numeric value of one character at a time. Since these are UTF-16 characters, you can get 16 bits of information in one character.
  • u/lionleaf
    #globe #earth #bitmap #pixelart
  • u/Purpzie
    Is there an easy way to make these kinds of things? (specifically how the data for each pixel is stored)
  • u/dsamarin
    String.fromCharCode.apply(null, new Uint16Array(34).map((r) => Math.random()*0xffff))

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u(t) is called 60 times per second. t: elapsed time in seconds. c: A 1920x1080 canvas. x: A 2D context for that canvas. S: Math.sin C: Math.cos T: Math.tan R: Generates rgba-strings, ex.: R(255, 255, 255, 0.5)