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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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remix of d/36557 by u/UEZ

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  • wireframe default #3D

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UEZ

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  • Show more comments…
  • u/tomxor
    Nice, very convincing
  • u/PotatoImaginator
    How does this work? Can someone explain it to me?
  • u/tomxor
    It's a 2D approximation in screen space of physically based ray tracing effects. The sphere, specular highlight, and a caustic shadow are drawn as three independent shapes with a painters algorithm type logic. It's very effective though, almost had me fooled.
  • u/UEZ
    There is no real 3D or ray tracing here. It's a 2D drawing that just pretends. Each pixel asks: ball or floor? The ball is almost as gray as the floor, with a shaded edge and a white reflection. The shadow is an oval with a bright spot in the middle, where the glass focuses the light.

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