dwitter.net | #landscape

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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
Current theme challenge: #ScaryMovies
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  • Treescape 🌲

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  • Rolling Hills
  • u/rep_movsd
    WIndows XP wallpaper
  • u/rep_movsd
    #landscape #nature
  • u/firegodjr
    Didn't realize when making it, but it turns into an earthquake after a bit. Especially if the framerate dips
  • u/firegodjr
    135: x.drawImage(c,0,u=u?0:9,1920,m=1071) for(i=99;i--;)x.fillStyle=R(u?0:i*4,u?99+i:m,u?0:m),x.fillRect((1+(u?C:T)(t+i/20))*960,u?m:0,99,9)

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  • Parallax Mountains ⛰️
  • u/KilledByAPixel
    These are non-repeating mountain ranges, using a similar formula used in my #JS13k game Space Huggers
  • u/rep_movsd
    #parallax #landscape
  • u/rodrigo.siqueira
    The first game where I saw this effect was in Moon Patrol, I liked it a lot, it was great and also had a great music. I think it would not be difficult to recreate Moon Patrol from this Dweet.
  • u/andrea270872
    moon patrol ate so many of my coins!! :D
  • u/tomxor
    Pretty sure I first saw the effect in StarRay (Atari ST), I think I enjoyed the music more than the gameplay, no coins though :P

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  • Sierpiński Mountains ⛰️

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  • City Street

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  • Ocean City Sunset 🌆🌊

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  • Mars Surface 👩‍🚀

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