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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
Theme challenge of the month: #candy
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remix of d/21304 by u/tomxor

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}//
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  • Smolr
  • u/tomxor
    Also slower, poorly distributed and generally worse... but it fits :P
  • u/tomxor
    #default
  • u/Qwitter
    ; ) nice
  • u/pavel
    Very nice!
  • u/pavel
    -3 slightly lighter for(n=i=9;i;T+=S(r),R+=C(r))R*R<4e5&&T/425|R/99|T/25+17&2?x.fillRect(960+T,540+R,n/++u**.5,.1):r=(u=--n)?t*i*n:(n=T=8,R=i---640,t/i%2-1)

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remix of d/21217 by u/tomxor

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remix of d/20405 by u/tomxor

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remix of d/21135 by u/Pascal

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  • Acid on Chess

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remix of d/21135 by u/Pascal

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  • Portal Chess - Warning Flashing Images
  • u/DataMeta
    cool effect! the bitwise AND + bitshift technique is so rad

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remix of d/21120 by u/tomxor

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  • Shaded

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remix of d/21114 by u/magna

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  • Smolr

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remix of d/20689 by u/yonatan

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  • One for loop to rule them all... with a moderate chance of rain

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remix of d/20657 by u/dnmc

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  • Nano Snakeskin
  • u/bandaloo
    this is great! i'll definitely be using this substitute for a doubly-nested for loop
  • u/DataMeta
    agreed, cool trick! even more succinct than the nested hack I've been using, and the perf increase from bitwise ops is welcome
  • u/tomxor
    Yes, I've used this so much, I guess it's just more obvious in this one. I've taken technique a step further in d/20707 converting yonatan's 3 loops into one. bitwise can be very powerful to manipulate the variables a loop traverses.

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remix of d/20584 by u/tomxor

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