dwitter.net | tomxor (5572)

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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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  • u/tomxor
    I don't really understand maxwell equations, I just wanted to see if I could fit an FDTD into a dweet, and the Poynting vector of the EM field flow looks kinda cool.
  • u/tomxor
    It's essentially a 2D sim of a point oscillator in a reflective box (although technically left and right wrap around), it has absolutely no physical equivalence, all parameters are normalised and tuned for visual preference.
  • u/ximavus
    basically waves bouncing in a box? This visualization is really good though
  • u/cantelope
    oh. well if has no physical equivalence then...

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remix of d/25497 by u/tomxor

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remix of d/34404 by u/lewdev

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  • Solitaire win screen - Procedural version
  • u/lewdev
    That's amazing! You got 4 stacks of cards and had them randomly shoot out at random velocities, which is much more accurate to the original win screen.
  • u/tomxor
    Thanks :D glad you noticed, I actually counted the L/R directions from videos to check the probability 3/4 left, but the velocities were mostly eyeballed. I also tried implementing with the full set of unicode cards, since they have a nice codepoint arrangement, but fromCodePoint just costs too much, and they are transparent, your choice of the joker was spot on visually.
  • u/ximavus
    Its the new trend!
  • u/joeytwiddle
    #solitaire #tribute

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remix of d/28068 by u/tomxor

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  • If Wolfenstein 3D had Dynamic Lighting

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  • Evolving Bubble Universe

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remix of d/24631 by u/tomxor

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remix of d/32885 by u/tomxor

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  • Realtime Photon-Mapping 3

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remix of d/32885 by u/tomxor

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  • Realtime Photon-Mapping 2

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remix of d/32885 by u/tomxor

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  • Realtime Photon-Mapping 1
  • u/tomxor
    So long as the scene is static the camera can move, there is no technical difference from the initial one other than lowering the resolution of everything in order to increase the frame rate.

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  • Photon-Mapping using a Random-March Scattering Model
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  • u/0x61
    [insert image of dribbling cat] We're not worthy. This is endgame
  • u/KilledByAPixel
    https://www.reddit.com/r/tinycode/comments/1…
  • u/joeytwiddle
    #stochastic #lighting #d3
  • u/ximavus
    Awesome but my laptop is lagging with it (its like 1Ghz CPU so yea)

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