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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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remix of d/23242 by u/tomxor

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remix of d/25758 by u/tomxor

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remix of d/23413 by u/tomxor

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  • Smoler Impossible Marble #Physics
  • u/tomxor
    -11 bytes: Eliminated the intermediate k, moved some coefficients around, and swapped hypot for square values which is actually more stable for intersection resolution. Now it will never stop jiggling :D
  • u/magna
    WOW!
  • u/pavel
    Currently traced pixel is part of the ball and part of the background therefore collision. Awesome trick. My first time seeing this.

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  • Smoler Isometric Divisions
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  • u/KilledByAPixel
    nice!
  • u/pavel
    Weirdly the numeric error from approximating pi/3 seems to matter a lot.
  • u/tomxor
    Yeah, I think it's because it causes a deviation in the sequence at j=0. Although the output of 0|3*C(r) generally gives the expected low period of +1,+2,+1,-1,-2,-1 as j decrements, it ends on a 3, but only when using lower precision PI/3. full precision PI/3 pushes all of the 2s into 3s, which can be corrected by lowering the coefficient to 2.9, but this also makes j=0 output 2 which then seems to destroy the complexity.
  • u/pavel
    I tried getting rid of the sin/cos by using hex coordinates but I was unable to make a complex picture. Usually just one of the six slices drew-in.

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  • Trace program: running ■

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remix of d/25378 by u/tomxor

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  • XOR transition

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remix of d/25377 by u/tomxor

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  • Slide puzzle transition

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remix of d/25377 by u/tomxor

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  • Wave transition

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remix of d/25365 by u/pavel

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  • Bit smoler, reverse rendering

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remix of d/25338 by u/jdspugh

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  • Schrödinger Particle Probability - Deterministic With Camera Movement

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