dwitter.net | tomxor (5506)

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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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remix of d/34404 by u/lewdev

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  • Solitaire win screen - Procedural version
  • u/lewdev
    That's amazing! You got 4 stacks of cards and had them randomly shoot out at random velocities, which is much more accurate to the original win screen.
  • u/tomxor
    Thanks :D glad you noticed, I actually counted the L/R directions from videos to check the probability 3/4 left, but the velocities were mostly eyeballed. I also tried implementing with the full set of unicode cards, since they have a nice codepoint arrangement, but fromCodePoint just costs too much, and they are transparent, your choice of the joker was spot on visually.
  • u/ximavus
    Its the new trend!
  • u/joeytwiddle
    #solitaire #tribute

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remix of d/28068 by u/tomxor

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  • If Wolfenstein 3D had Dynamic Lighting

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  • Evolving Bubble Universe

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remix of d/24631 by u/tomxor

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remix of d/32885 by u/tomxor

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  • Realtime Photon-Mapping 3

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remix of d/32885 by u/tomxor

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  • Realtime Photon-Mapping 2

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remix of d/32885 by u/tomxor

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  • Realtime Photon-Mapping 1
  • u/tomxor
    So long as the scene is static the camera can move, there is no technical difference from the initial one other than lowering the resolution of everything in order to increase the frame rate.

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  • Photon-Mapping using a Random-March Scattering Model
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  • u/jellyedwards
    Holy crap! They need to add a dwitter category to the Nobel awards for stuff like this!
  • u/0x61
    [insert image of dribbling cat] We're not worthy. This is endgame
  • u/KilledByAPixel
    https://www.reddit.com/r/tinycode/comments/1…
  • u/joeytwiddle
    #stochastic #lighting #d3

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remix of d/32703 by u/cantelope

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  • Smoler Interpolated Shapes
  • u/cantelope
    amazing solution. i never would have thought of passing functions to a function to save space :D
  • u/lewdev
    u/cantelope I'm glad I saw your comment. Amazing indeed!
  • u/tomxor
    Yo dawg, I heard you like functions, so i passed functions to your functions so you can execute while you execute.

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remix of d/32690 by u/tomxor

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  • Pillars of Dwitter - HD

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