dwitter.net | tomxor (4777)

+ New dweet
function u(t) {
} //
122/140


Please log in (or register) to post a dweet (copy-paste the code somewhere safe to save it meanwhile)


u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
Try the new frontend: beta.dwitter.net
Current theme challenge: #ScaryMovies
show FPS hide FPS share 1 remix fullscreen

function u(t) {

}//
138/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • u/tomxor
    Getting on the bump train with a different method. This one displaces X and Y in proportion to distance from light source, which creates pixel gaps on one side (specular highlights), and overlapping pixels on the opposite (becoming shadows).
  • u/danny@hille.dk
    wow thats chrisp!

Please log in (or register) to comment.

show FPS hide FPS share 1 remix fullscreen

function u(t) {

}//
139/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

Please log in (or register) to comment.

show FPS hide FPS share fullscreen
remix of d/15502 by u/tomxor

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • u/tomxor
    Use left + right (focus the iframe with mouse first)... If you hit the top, you die, if you fall too far, you die, if you fall too fast you fall through things, you die. High Score: throw u=B<0|B>72?u:t|0
  • u/tomxor
    Forgot: If you fall just right, you live :)

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

Please log in (or register) to comment.

show FPS hide FPS share 1 remix fullscreen
remix of d/27317 by u/tomxor

function u(t) {

}//
133/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

Please log in (or register) to comment.

show FPS hide FPS share 1 remix fullscreen
remix of d/27290 by u/vgel

function u(t) {

}//
120/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Torus #sdf 153 Bytes
  • u/tomxor
    13 chars over, this has been squeezed pretty hard, I don't think it's going to fit into 140.
  • u/magna
    donut underestimate yourself
  • u/tomxor
    😂 🥁

Please log in (or register) to comment.

show FPS hide FPS share fullscreen
remix of d/27024 by u/Xen

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Dwitter ./install.sh

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
119/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • deterministically imperfect circles ⭕

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
139/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Accurate Relative Scale Solar System
  • u/tomxor
    1000 kilometers per pixel, and 1000 seconds per second. Inspired by d/26463 An orthographic projection (i.e no perspective), imagine looking at our solar system through a telescope from a distant alien world. All scales are accurate relative to each other, radi, mean orbital distances, and sidereal orbital period. This is only possible by lining up the planets and looking through the orbital plane, but due to the massive orbital distances they all shoot off screen quickly.
  • u/jdspugh
    Really cool
  • u/cantelope
    madman

Please log in (or register) to comment.

show FPS hide FPS share fullscreen
remix of d/25759 by u/tomxor

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Infinite Falling Marble #Physics
  • Show more comments…
  • u/mrperson59
    Delete the last 4 chars in the compressed string and watch the ball wobble around like mad
  • u/tomxor
    Yeah -V/8 is for velocity damping on Y. Which is necessary with velocity based collision resolution. An alternative that doesn't require this is verlet integration, but that requires far more characters.
  • u/Qwitter
    Cool
  • u/nix
    r u effin kiddin me?

Please log in (or register) to comment.

Loading...
Next page