dwitter.net | pavel (6481)

+ New dweet
function u(t) {
} //
122/140


Please log in (or register) to post a dweet (copy-paste the code somewhere safe to save it meanwhile)


u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
Try the new frontend: beta.dwitter.net
Current theme challenge: #ScaryMovies
show FPS hide FPS share fullscreen

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Cube and sphere appear

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Ice flow, nowhere to go

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
139/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Best Dweet you will ever see

Please log in (or register) to comment.

show FPS hide FPS share 1 remix fullscreen

function u(t) {

}//
139/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • VHS
  • u/vain
    Well done! Try to change "v,32,32" to "v,32,.02" or "v,32,.05" or "32,.2" to archive some interesting effects.
  • u/KilledByAPixel
    you probably already know but you can remove the hsl comas to save a byte hsl(${a/7} 69%50%
  • u/pavel
    That does not work in Safari, the color will always be black.
  • u/f8f82804
    #sphere

Please log in (or register) to comment.

show FPS hide FPS share 2 remixes fullscreen

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Pen Pattern

Please log in (or register) to comment.

show FPS hide FPS share 1 remix fullscreen

function u(t) {

}//
135/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Round and round

Please log in (or register) to comment.

show FPS hide FPS share 1 remix fullscreen

function u(t) {

}//
55/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
139/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • u/vain
    cool trick to use blur for smooth shadow like fx

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
139/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Some nice math for the 270 initial radius: The half-height is 540, this must equal r+r/2+r/4+r/8+...=r(1+1/2+1/4+1/8+...). Think about the bit in the brackets in terms of pizzas. You have a whole pizza, plus half a pizza, plus a quarter (half the remaining half), plus an eighth (half the remaining), etc. You have two pizzas! So 540=r*2.

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
139/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • u/BackendForth
    Nice! The blinking makes it much more life-like . . . unlife-like?

Please log in (or register) to comment.

Loading...
Next page