Dwitter | #shading

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function u(t) {
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.

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  • tomxor: I am not, nor am I on any other social network... unless you consider Github one :P but a different pseudonym..
  • jylikangas: Beautiful dweet!
  • aleamb: The Cosmos is all that is, or ever was, or ever will be. The contemplation of the this Cosmos stir us.

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remix of d/9644 by u/yonatan

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remix of d/9534 by u/f8f82804

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  • katkip: Yes! That's exactly what I originally wanted to do! (but i'm more stupid lol) Nice done!
  • aleamb: very smart!
  • katkip: That's genius! The colors illusion

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remix of d/9345 by u/yonatan

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remix of d/9341 by u/yonatan

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remix of d/9187 by u/f8f82804

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remix of d/9185 by u/f8f82804

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  • f8f82804: Correct shadows are implemented with the 0<α factor. To golf this in, I had to drop the diffuse reflection term and reuse constants. Palette improvements just took tweaking without extra characters.
  • f8f82804: Loop restructuring also give a very slight FPS improvement.

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remix of d/9154 by u/f8f82804

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