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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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  • An animation showing the impact of resolution and loop depth on the quality of a mandelbrot!

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  • u/KilledByAPixel
    This one was fun because I found a way to combine the loops and hide the start/end gap that removes the need for a beginPath. Freeded up enough space for background color, or something cool in a remix.
  • u/aleamb
    yeah!
  • u/pavel
    Buggy in Safari. Jagged things sticking out, i think from the line end-caps, also breaks after a while because you didn't wrap-around the angle in arc.
  • u/pavel
    Huh, actually both issues are resolved by modding the arc angle by 2*pi
  • u/KilledByAPixel
    Explanation for how it works at http://frankforce.com/?p=6597

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  • Rubik's Cube Movement
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  • u/username
    http://www.madehow.com/images/hpm_0000_0007_…
  • u/pavel
    Still seems like this is a matter of perspective. You are chosing a perspective in which the core is always fixed, even though the motion I am describing specifically involves holding the two sides fixed and rotating the core... In my reference frame the core is rotating. So what if the core contains more parts than the side pieces when you take the cube apart?
  • u/13thptr
    that escalated quickly
  • u/donbright
    maybe they dont actually move like this... but they should!

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  • Reflect

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remix of d/13488 by u/pavel

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  • ;

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