dwitter.net | #raymarching

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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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  • raymarcher, middle is SDF, l and j are x and y, R is z

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  • Raymarching Metaballs

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remix of d/22986 by u/tomxor

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  • Indecisive Paint

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remix of d/21131 by u/tomxor

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  • u/tomxor
    We have to raymarch ALL OF THE THINGS now!

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  • Voxel Raycasting in 88 bytes!

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remix of d/22883 by u/tomxor

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  • Leisurely Descending a #minecraft cave v2

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  • Sub 100 byte voxel raycasting!
  • u/tomxor
    🤯 took a while to click: pixels and marching in a single for loop! + entire ray calculation inside the fractal (due to orthogonal camera rotation)
  • u/tomxor
    -6 chars for(c.width=j=w=64;j<3e3;)(j%w/32*T-T^t+w+T*j/2e3^T)%7?T+=.1:x.fillRect(j%w,++j/w,9/T,T=1)
  • u/tomxor
    #raymarching

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  • Voxel Descent ⛏️

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  • Dweetcraft HD Render ⛏️

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remix of d/20405 by u/tomxor

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