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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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remix of d/15355 by u/tomxor

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function u(t) {

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  • Depth demo
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  • u/pavel
    Pretty simple technique, when generating the 3d points instead of directly drawing them, store them in an array, sort it by depth back to front, then draw.
  • u/keithclark
    175. Removed need for reverse() by reversing the projection (far points are painted near and vice-versa): for(c.width|=o=[i=w=960];i--;)o[i]=[C(a=i-t/9)*C(b=i*20),S(a)*C(b),S(b),hsl(${i},69%,50%];for([Z,X,Y,x.fillStyle]of o.sort())x.fillRect(w+w*X/(j=2.1-Z),540+w*Y/j,s=50/j/j,s)
  • u/keithclark
    158 - for(c.width|=o=[i=w=708];i--;o[i]=[C(a=i+t)*C(b=i*20),S(a)*C(b),S(b),R(a)]);for([Z,X,Y,x.fillStyle]of o.sort())Z-=2,x.fillRect(960+w*X/Z,540+w*Y/Z,s=50/Z/Z,s)
  • u/Joachim
    #d3 #ball

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remix of d/6493 by u/magna

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function u(t) {

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  • u/Xen
    nice idea
  • u/sigveseb
    Haha I saw this and I was like "this one totally reacts to mouse input" before I even looked at the code :D nice one
  • u/magna
    Love this!
  • u/Xen
    sigveseb i dont even check anymore, i just wave my mouse over every dweet... :-D
  • u/iverjo
    #interactive

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remix of d/5322 by u/Xen

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  • Gets progressively more trippy

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Xen
remix of d/3167 by u/Xen

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remix of d/5281 by u/travistx

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remix of d/5233 by u/RomanW

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  • u/RomanW
    Hi oldspork! The magic happens with the function charCodeAt. This function gets the numeric value of one character at a time. Since these are UTF-16 characters, you can get 16 bits of information in one character.
  • u/lionleaf
    #globe #earth #bitmap #pixelart
  • u/Purpzie
    Is there an easy way to make these kinds of things? (specifically how the data for each pixel is stored)
  • u/dsamarin
    String.fromCharCode.apply(null, new Uint16Array(34).map((r) => Math.random()*0xffff))

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function u(t) {

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  • More precise mouse controls
  • u/coderkid
    It is true for this feed view, it doesn't work on different canvas sizes. try full screen.
  • u/alexander
    Yeah I've tried, but I feel that the feed view is more important

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