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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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  • u/UEZ
    @tomxor: thx.
  • u/nystrand
    epic!
  • u/jelmo
    Nice
  • u/vain
    Wow! This seems to be your stargate... Seems you are not from this world! Incredible!!!

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remix of d/19547 by u/tomxor

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function u(t) {

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  • Aha.. so thats how the metabals was done ;)

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  • u/katkip
    Awesome!
  • u/aleamb
    fucking amazing!
  • u/tomxor
    Do Ponyo! :)
  • u/KilledByAPixel

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function u(t) {

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  • Bombs Away! 💣
  • u/tomxor
    hah nice, oldskool colision detection :)
  • u/katkip
    Reminds me of pocket tanks
  • u/tomxor
    wait... this is almost literally your name :D

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  • From order (in the beginning there was void) to chaos (dynamic interactions).

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remix of d/10534 by u/tomxor

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  • u/tomxor
    A replacement for 0|Math.random()*2 (floored) I meant to say.
  • u/rodrigo.siqueira
    I was trying to understand what is the intuitive meaning of this value "0|Math.random()*2" in the equation. I am still not sure (and I am probably wrong) but It seems that adding this "R" value to variable "a" (X position), it will displace the image to the right or left and create a similar image. It seems that it also works as a radius (zoom factor).
  • u/tomxor
    Well my intuition from my limited understand here is that it's kind of like a fork at each point in the path that [a,b] is taking, as long as R is uniform enough the bias in the function sort of emerges and makes [a,b] follow certain paths more than others... I imagine it like a stochastic marble rolling into certain grooves in a landscape, just goto roll enough marbles to start to see the grooves.
  • u/tomxor
    Sounds a bit like 2d gradient descent O_o

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