dwitter.net | corruptio (1698)

+ New dweet
function u(t) {
} //
122/140


Please log in (or register) to post a dweet (copy-paste the code somewhere safe to save it meanwhile)


u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
Theme challenge of the month: #glass

function u(t) {

}//
117/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Aha.. so thats how the metabals was done ;)

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Show more comments…
  • u/katkip
    Awesome!
  • u/aleamb
    fucking amazing!
  • u/tomxor
    Do Ponyo! :)
  • u/KilledByAPixel

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Bombs Away! 💣
  • u/tomxor
    hah nice, oldskool colision detection :)
  • u/katkip
    Reminds me of pocket tanks
  • u/tomxor
    wait... this is almost literally your name :D

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
116/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • From order (in the beginning there was void) to chaos (dynamic interactions).

Please log in (or register) to comment.

show FPS hide FPS share 1 remix fullscreen
remix of d/10534 by u/tomxor

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Show more comments…
  • u/tomxor
    A replacement for 0|Math.random()*2 (floored) I meant to say.
  • u/rodrigo.siqueira
    I was trying to understand what is the intuitive meaning of this value "0|Math.random()*2" in the equation. I am still not sure (and I am probably wrong) but It seems that adding this "R" value to variable "a" (X position), it will displace the image to the right or left and create a similar image. It seems that it also works as a radius (zoom factor).
  • u/tomxor
    Well my intuition from my limited understand here is that it's kind of like a fork at each point in the path that [a,b] is taking, as long as R is uniform enough the bias in the function sort of emerges and makes [a,b] follow certain paths more than others... I imagine it like a stochastic marble rolling into certain grooves in a landscape, just goto roll enough marbles to start to see the grooves.
  • u/tomxor
    Sounds a bit like 2d gradient descent O_o

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
95/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • saving more space if you only use the numbers: ".012578"

Please log in (or register) to comment.

show FPS hide FPS share 1 remix fullscreen

function u(t) {

}//
97/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • save some space if your dictionary happens to contains "functio"

Please log in (or register) to comment.

show FPS hide FPS share fullscreen
remix of d/10705 by u/yonatan

function u(t) {

}//
134/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Improved performance remix (568px width)
  • Show more comments…
  • u/yonatan
    I half-guessing so if anyone has a better explanation...
  • u/yonatan
    placing the displacement filter as a child of the turbulence node seems to feed the parent's output into both of the child's input nodes.
  • u/yonatan
    oops, not child, sibling.
  • u/yonatan
    tl;dr: no idea :)

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Managed to shave off enough bytes to get Y axis movement. Hat tip to @prplz for help saving bytes

Please log in (or register) to comment.


function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

Please log in (or register) to comment.

Loading...
Next page