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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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function u(t) {

}//
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  • u/UEZ
    *understand
  • u/tomxor
    The following are equivalent when the values of w and h are between 0 and 1: fillRect(0,0,w,h) == fillRect(0,0,w*h,1). This is because the alpha channel of this pixel value is roughly proportional to the subpixel area (w*h). In terms of the patern we are trying to create, multiplication it's like the continuous version of AND, i.e the binary version is 1 IF w AND h. Additionally a lot of characters are saved when separating into w and h because we dont need to wrap the actual subexpression used to create w and h in parens and multiply them i.e fillRect(0,0,(.1+.2)*(.3+.4),1) becomes fillRect(0,0,.1+.2,.3+.4), that's -5 chars!
  • u/UEZ
    @tomxor: thx.
  • u/nystrand
    epic!

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u(t) is called 60 times per second. t: elapsed time in seconds. c: A 1920x1080 canvas. x: A 2D context for that canvas. S: Math.sin C: Math.cos T: Math.tan R: Generates rgba-strings, ex.: R(255, 255, 255, 0.5)