dwitter.net | tomxor (5520)

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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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remix of d/24141 by u/tomxor

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  • u/ciaccodavide
    oooooh, I love dithering! Nice one!
  • u/tomxor
    me too :) I didn't realise how simple the algorithm was before no, and it can be done in a single pass because it's only half a 2d kernel. Tweaking the coefficients (*R) can be fun, e.g 7*R=>5*R, 3*R=>5*R better preserves the dark and light areas in this image.
  • u/magna
    Wow
  • u/sigveseb
    Very nice!

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remix of d/15553 by u/tomxor

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  • u/taupelink
    excellent
  • u/username
    so what did you use to implement this noise?
  • u/DataMeta
    115 bytes, clearly :)
  • u/KilledByAPixel
    👍

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remix of d/32653 by u/tomxor

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  • Dweet Machine

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remix of d/26256 by u/jdspugh

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  • Pacmancraft

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remix of d/23413 by u/tomxor

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  • "This Thing" Capturing a Marble #Physics

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remix of d/20405 by u/tomxor

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  • u/Xen
    love it!
  • u/tomxor
    #raymarching
  • u/13thptr
    Nice dweet. Related: d/2961 d/7076
  • u/13thptr
    #wolfenstein

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remix of d/18323 by u/pavel

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  • u/tomxor
    Including x<n and .2i from u/rodrigo.siqueira
  • u/xem
    amazing! how many extra bytes to have it less pixellized?
  • u/tomxor
    Only +2 for 1/4 HD: d/18436 but your CPU will cry :P in fact full HD fits but you have to start measuring the speed in seconds per frame.
  • u/iverjo
    Impressive!

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  • Photon-Mapping using a Random-March Scattering Model
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  • u/0x61
    [insert image of dribbling cat] We're not worthy. This is endgame
  • u/KilledByAPixel
    https://www.reddit.com/r/tinycode/comments/1…
  • u/joeytwiddle
    #stochastic #lighting #d3
  • u/ximavus
    Awesome but my laptop is lagging with it (its like 1Ghz CPU so yea)

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  • Shadownut

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remix of d/19550 by u/tomxor

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