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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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remix of d/10873 by u/yonatan

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remix of d/13552 by u/AliYil

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remix of d/13533 by u/AliYil

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  • u/tomxor
    Finally resorted to UTF8. This is a reasonably accurate slow motion aperture grille scanline animation... Although if run very slow you will see it's not simulating 3 electron beams. t=fps (scanline) w=width (subpixels) the later must be a multiple of 3 and 5. Use X, Y and floored F to plugin your own fractal!
  • u/tomxor
    Uncompressed: w=90,i=l=w*w/5,t=1+t*t/12; for(x.fillRect(0,0,c.width=w*2,w*2);i--;x.fillRect(X*6,Y*6,1+K,5)) X=i%w/3,Y=i/w|0,F=t-i/l,K=1-F%1,K*=(Y^X-~F)/27%1+K**8, x.fillStyle=hsl(${i*120},99%,${K*99}%)
  • u/sigveseb
    Kick-ass!
  • u/C010011012
    bypassing the character limit I see using unicode escapements and regex u r very clever

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remix of d/4495 by u/AliYil

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  • Remixed on my phone so I didn't clean up unused variables etc. Just wanted to see how this looks with emojis :)

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Xen
remix of d/3167 by u/Xen

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remix of d/5233 by u/RomanW

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  • Show more comments…
  • u/RomanW
    Hi oldspork! The magic happens with the function charCodeAt. This function gets the numeric value of one character at a time. Since these are UTF-16 characters, you can get 16 bits of information in one character.
  • u/lionleaf
    #globe #earth #bitmap #pixelart
  • u/Purpzie
    Is there an easy way to make these kinds of things? (specifically how the data for each pixel is stored)
  • u/dsamarin
    String.fromCharCode.apply(null, new Uint16Array(34).map((r) => Math.random()*0xffff))

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