dwitter.net | tomxor (30963)

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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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remix of d/12516 by u/pavel

function u(t) {

}//
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remix of d/12451 by u/katkip

function u(t) {

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function u(t) {

}//
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remix of d/12403 by u/tomxor

function u(t) {

}//
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  • Trying to eval a random string, pauses when its compilable
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  • u/tomxor
    If you can also fit in the requirement to reduce entropy then you have the seeds of life inside a dweet :D
  • u/katkip
    yeah
  • u/katkip
    it can be faster with another for
  • u/tomxor
    I tried that but couldn't fit it, so I did the opposite - reduce the search space - I made one that constructs expressions for f(t) and does the canvas bit for it so it actually draws: d/12492

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function u(t) {

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  • 60 monkeys per second

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function u(t) {

}//
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  • can in theory generate almost any dweet, but will practically never draw a single pixel
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  • u/tomxor
    There are 128**140 == 1.0218702384817765e+295 possible Dweets :) If one dweet eval takes 1ns (being very kind) that will take 128**140 / 3.154e+16 == 3.24e+278 years to permute (that's thirty-two duononagintillion four hundred unnonagintillion)
  • u/tomxor
    I suppose I more useful estimate would be the probability of an evaluateable string string... No idea how though.
  • u/joeytwiddle
    I saw a star! Specifically Unexpected token *
  • u/joeytwiddle
    Then I got Mr29 is not defined which is like the opposite of Johnny 5 is alive

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function u(t) {

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function u(t) {

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  • Black hole and white hole #attractor and now the space-time tranfer is visible
  • u/katkip
    b+=C(a-C(b+a)/2) is interesting too
  • u/tomxor
    I've never played with attractors, they are so simple and pretty :)
  • u/katkip
    Exactly

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function u(t) {

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function u(t) {

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  • u/tomxor
    Finally resorted to UTF8. This is a reasonably accurate slow motion aperture grille scanline animation... Although if run very slow you will see it's not simulating 3 electron beams. t=fps (scanline) w=width (subpixels) the later must be a multiple of 3 and 5. Use X, Y and floored F to plugin your own fractal!
  • u/tomxor
    Uncompressed: w=90,i=l=w*w/5,t=1+t*t/12; for(x.fillRect(0,0,c.width=w*2,w*2);i--;x.fillRect(X*6,Y*6,1+K,5)) X=i%w/3,Y=i/w|0,F=t-i/l,K=1-F%1,K*=(Y^X-~F)/27%1+K**8, x.fillStyle=hsl(${i*120},99%,${K*99}%)
  • u/sigveseb
    Kick-ass!
  • u/C010011012
    bypassing the character limit I see using unicode escapements and regex u r very clever

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