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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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  • u/cantelope
    @alien it's my own invention, the product of years of research into geometry. I wrote a tutorial with a (very ungolfed) version here https://cantelope.org/3D
  • u/alien
    *__*
  • u/alien
    All the lienar algebra and vectorial calculus in my bachelor finnally comes to life in my head... this is soooo cool @cantelope...
  • u/donbright
    bravo... bravo

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  • u/katkip
    this is really crazy skill
  • u/yonatan
    I'm not sure why this looks as good as it does.
  • u/cantelope
    my fiance says this looks like "mind control"
  • u/Noah
    That's so raven
  • u/anotherkitten
    man you made this much more cool
  • u/aemkei
    Wow! And I love to play with the number. eg t*=t*3 or t*=97 gives some nice effects.

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  • for(x[g='fillRect'](0,0,c.width=(w=960)*2,i=w*3);i--;x.fillStyle=hsl(${.15*i},99%,60%,x[g](w+(S(q=i/381+C(t/2)*3)*Z)/(Z=C(q)*Z-7)*w,540+S(p)*v/Z*w,s=1+200/Z/Z,s))Z=C(p=i/63.67+t)*(v=i%8/8+1)+3

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  • u/vain
    F*cking cool rubber/morphing cube. Never saw this kind of fx before. Fantastic!
  • u/cantelope
    😂
  • u/NiekD
    where do you get the inspiration for cool effects from
  • u/cantelope
    dweets are sometimes harder to be ultra specific with a goal, due to the obvious constraints, but a big piece of my whole graphics repertoire is 3D math, sooo myself? haha not sure
  • u/tomxor
    So true. More often it's just the gradual emergence of "what if"... then after a while it may or may not fit, or by the time you've played with it long enough something else tangentially related emerges. It's all part of the fun.
  • u/rep_movsd
    Sometimes what you end up with is nothing like what you planned

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