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function u(t) {
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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remix of d/9746 by u/f8f82804

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remix of d/9740 by u/f8f82804

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  • Tiny tweak, using the fact that x.l=translate,l(...),l(...) saves two characters. This is the equivalent of x[l='translate'](...),x[l](...) if you're already using with(x).

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remix of d/9710 by u/f8f82804

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  • Inspired by d/9635, but with a very different approach: no looping or explicit state #functional #golf
  • u/donbright
    how???????
  • u/f8f82804
    Looping is done by recursion and state is managed with the context's transform stack
  • u/Toby
    Hi, could you explain what x[l='translate'] is accessing, please?

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  • Newton's cadle

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function u(t) {

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  • Tetris! #audio #music -- remixed to stop after one repeat if you scroll away
  • u/f8f82804
    if(t%7<.01)for(a=new AudioContext,s=0,i=28;f=99/.95**'222559977544579952245775499'[--i-1],i;)with(new OscillatorNode(a,{frequency:f}))connect(a.destination),start(s),stop(s+=(f/4|0)/f)
  • u/f8f82804
    #halting #no-clicking
  • u/384.cz
    #tetris

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remix of d/9655 by u/f8f82804

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remix of d/9644 by u/yonatan

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remix of d/1829 by u/New_Core

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  • c.width=-1;for(j=2e3;j--;x.fillRect(T+50*S(t+a)+U*A+V*B,T+9*C(t+a)+V*A-U*B,3,9))B=9*S(a=j/1250)*S(j),A=(25*S(-a*5)+25)*C(j),U=S(r=S(t)/2),x.fillStyle=R(q=(j&128)-C(r+j)*T,V=C(r),T=99);
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  • u/yonatan
    You can try it: c.width=-1;for(j=2e3;j--;x.fillRect(99+9*S(a=j/1250)*S(j)+50*S(m=t*3+a),75+25*(S(-a*5)+1)*C(j),3,7))x.fillStyle=R(q=(j&128)-C(j)**3*99,q,q)
  • u/magna
    Very tropical
  • u/yonatan
    sorry, wrong code, I meant c.width=-1;for(j=0;j++<2e3;x.fillRect(99+9*S(a=j/1250)*S(j)+50*S(m=t*3+a),75+25*(S(-a*5)+1)*C(j),3,7))x.fillStyle=R(q=(j&128)-C(j)**3*99,q,q)
  • u/donbright
    dude...

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