dwitter.net | Joachim (52301)

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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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  • Flight landing

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  • Splitting triangle

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function u(t) {

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  • quickly! to the canvas!
  • u/0x04
    🏃‍♂️🏃‍♂️🏃‍♂️😁
  • u/tomxor
    looool 😁
  • u/yonatan
    for(i=c.width|=0;i--;)x.fillRect(...i<9?[99+i*50,450-S(t*9+i%3)**2*29,25,99]:[i,i%2?590+S(t*99+i/9)*9:545,2,9]) - animate their arrival in 29 chars :P
  • u/yonatan
    #default
  • u/joeytwiddle
    Makes me wonder ... what is off screen, chasing the default?

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remix of d/15643 by u/yonatan

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  • Gravity on a curved, moving surface

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function u(t) {

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  • Harmonic Spin
  • u/smtsjhr
    takes about 2.5 minutes for the motion to loop (assuming 60 fps). Don't stare too long!

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remix of d/15553 by u/tomxor

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  • Show more comments…
  • u/taupelink
    excellent
  • u/username
    so what did you use to implement this noise?
  • u/DataMeta
    115 bytes, clearly :)
  • u/KilledByAPixel
    👍

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remix of d/15534 by u/tomxor

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  • Move your mouse over the canvas. Also, try changing 64-1 to 64

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