dwitter.net | Joachim (53356)

+ New dweet
function u(t) {
} //
122/140


Please log in (or register) to post a dweet (copy-paste the code somewhere safe to save it meanwhile)


u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
Try the new frontend: beta.dwitter.net
Current theme challenge: #Food

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • u/pavel
    You can save 7 chars by doing f=i*t,X=f*f%9,Y=X*f%5 in these instead of Math.random. It seems random enough.
  • u/taupelink
    Oh cool, thank you!! I like the way it changes the animation at the beginning too.

Please log in (or register) to comment.


function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • u/rep_movsd
    If you stare a bit, you see white lines completing the circles - an optical illusion
  • u/danny@hille.dk
    save 9 bytes for(i=c.width|=0;i--;x.fillRect(660+(p>>2)*200+130*C(a=.8+(p+p/4&1||-1)*(28.4*d+3*t)),240+p%4*200+130*S(a),d,d))p=i/120|0,d=i%120/9
  • u/danny@hille.dk
    120/9 = 40/3
  • u/danny@hille.dk
    129 bytes -> for(m=120,i=c.width|=0;i--;x.fillRect(660+(p>>2)*200+m*C(a=.8+(p+p/4&1||-1)*(28.4*d+3*t)),240+p%4*200+m*S(a),d,d))d=i%m/9,p=i/m|0

Please log in (or register) to comment.

show FPS hide FPS share 1 remix fullscreen

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

Please log in (or register) to comment.

show FPS hide FPS share 1 remix fullscreen

function u(t) {

}//
135/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Starry night swirl #spiral

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
137/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

Please log in (or register) to comment.

show FPS hide FPS share 1 remix fullscreen

function u(t) {

}//
126/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

Please log in (or register) to comment.

show FPS hide FPS share fullscreen
remix of d/20689 by u/yonatan

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • One for loop to rule them all... with a moderate chance of rain

Please log in (or register) to comment.

show FPS hide FPS share fullscreen
remix of d/20689 by u/yonatan

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

Please log in (or register) to comment.

remix of d/16195 by u/yonatan

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • much faster in firefox

Please log in (or register) to comment.

remix of d/20657 by u/dnmc

function u(t) {

}//
79/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Nano Snakeskin
  • u/bandaloo
    this is great! i'll definitely be using this substitute for a doubly-nested for loop
  • u/DataMeta
    agreed, cool trick! even more succinct than the nested hack I've been using, and the perf increase from bitwise ops is welcome
  • u/tomxor
    Yes, I've used this so much, I guess it's just more obvious in this one. I've taken technique a step further in d/20707 converting yonatan's 3 loops into one. bitwise can be very powerful to manipulate the variables a loop traverses.

Please log in (or register) to comment.

Loading...
Next page