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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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}//
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  • u/rodrigo.siqueira
    My favorite trick here is onmousemove=e=>T=e:x , so you can get coords from T.x and T.y later. And the letter T prevents the "ReferenceError: X is not defined" initialization bug, since T is a previously defined variable.
  • u/rodrigo.siqueira
    You can compress even more by changing the random component from i*i%255 to i*i%w but the image will be a little bit lighter.
  • u/rodrigo.siqueira
    My second favorite trick here is the ternary operator: t?(...when t=0...):(...when t>0...)
  • u/ximavus
    Thank you!
  • u/ximavus
    Actually those tricks are awesome especially the onmousemove one

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function u(t) {

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  • u/ximavus
    the x.globalAlpha effect is awesome dude

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  • Spectral

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  • u/ximavus
    always loved your 3D dweets. love this one too!

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  • Mouse ring

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  • Awesome circle thingy #circle
  • u/ximavus
    And yes I did write it on my own its not a copy of @KilledByAPixel's mod circle
  • u/lewdev
    tbh, I was initially suspicious. I suppose you're referring to this: d/34354
  • u/ximavus
    yes the mod idea was from d/34354 but I didn't copy paste or smth

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  • Paint that works in fullscreen too
  • u/cantelope
    👍
  • u/ximavus
    here's a 32 character golf: change the c.width/innerWidth and c.height/innerHeight with 3.4
  • u/ximavus
    I checked how much it is and its actually 3.386243386243386 but 3.4 is pretty close
  • u/lewdev
    I didn't want a hard-coded version because this solution is much better than this d/34332 which uses getBoundingClientRect to find the accurate position of your mouse no matter the size of your canvas. But I'll keep that in mind for future dweets.
  • u/ximavus
    ok

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  • Mod Circle 〇

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