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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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  • An attempt at Truchet’s Tiles, but with vector graphics
  • u/Axioplase
    Attacked by a swarm of ninjas...
  • u/ximavus
    This reminded me of a book I have named "The black art of 3D game programming" and it does cover vector graphics. Its also from 1995 so its DOS programming

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  • Adding fogging for distance

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  • Quick hack for desktop: mouse events to offset the position #interactive

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  • A failed experiment, which turned into a different experiment with pulsating patterns.

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  • Click to store. Fixed for fullscreen

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  • Spiral galaxy?

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  • Space Invaders!

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  • Bonus: it handles the correct pluralisation of '1', and ends neatly

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