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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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function u(t) {

}//
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  • Golfed to fit
  • u/marquisdegeek
    Storing the gfx data like that is sweet! So nice to see if without obfuscation!
  • u/BriSeven
    if you deduplicate the symmetry, rotate it (so that it is 8 rows of 16 pixels), and prune out the two rows that then are just zeros... we can shave the graphics data all the way down to 鰜鹞廾皶㜷彟
  • u/BriSeven
    which would be worth it if you can find a way to undo all that which isn't more code than the characters we save

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u(t) is called 60 times per second. t: elapsed time in seconds. c: A 1920x1080 canvas. x: A 2D context for that canvas. S: Math.sin C: Math.cos T: Math.tan R: Generates rgba-strings, ex.: R(255, 255, 255, 0.5)