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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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  • Sea and sun (rectangle collage)

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  • Circular layers

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  • shaded stack

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  • Floating Pieces

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remix of d/23746 by u/rep_movsd

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  • I can't name it. Ideas?

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  • Second attempt at an old school tunnel effect
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  • u/danny@hille.dk
    first attempt: d/23462
  • u/danny@hille.dk
    Javascript garbage collector is struggling, when you create a new ImageData at each run, which results in some nasty stuttering. t||(I=new ImageData... fixes this issue
  • u/magna
    This worked for me: I=x.getImageData(0,0,c.width=w=255,h=160) (no need for t|| check)
  • u/danny@hille.dk
    u/magna while getImageData does not hit the garbage collector quite as hard, it takes about 1.3 times longer to execute, wich amounts to 53 fps, while t||(I=new ImageData... runs at a constant 60 fps (on my old 2014 macbook pro :-))

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  • space shooter #game

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remix of d/23551 by u/mxfh

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  • https://www.dwitter.net/d/23557 so with some space for setting up other buffer view, it speeds things up when treating rgba Uint8Clamped Array as single 32bit value
  • u/mxfh
    wondering if we could store that buffer somwhere to do truly iterative fractal stuff
  • u/taupelink
    trippy!

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