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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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  • KilledByAPixel: ♫ 𝓑𝔂𝓽𝓮𝓫𝓮𝓪𝓽 𝓣𝓸𝔂 2.1 ~ Tuned Edition ~ Requires #DAP d/14319 ~ Click canvas to activate. Use keyboard to play notes tuned to the chromatic scale. A on the keyboard is A3(220hz). Each key goes up a half step. (M and Y are octaves above A, 5 is an octave below). Mouse position controls sound.

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  • KilledByAPixel: ♫ 𝓑𝔂𝓽𝓮𝓫𝓮𝓪𝓽 𝓣𝓸𝔂 𝟐 ~ Keyboard Edition ~ Requires #DAP d/14319 ~ Click canvas to activate. Use keyboard to play notes. Mouse position controls sound.

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  • KilledByAPixel: ♫ Dwitter Bytebeat Live - Click to start/stop. Write code to make music and graphics with live update! #DAP #Music

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  • KilledByAPixel: ♫ Dwitter Audio Processor #DAP is now loaded! This dweet handles code for creating and managing an audio script processor. See comments for more info. #Audio #Music

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  • KilledByAPixel: D-BOT MICRO onmousemove=E=>e=E;x.fillStyle=hsl(${f=i&i<<(e.x>>6)%(1+e.y<<3)} 99%50%;x.fillRect(3*e.x,e.y,f>>2,f>>2)
  • KilledByAPixel: D-BOT MICRO (fixed) onmousemove=E=>e=E;x.fillStyle=hsl(${f=i&i<<(e.x>>6)%(1+e.y<<3)} 99%50%;x.fillRect(3*e.x,e.y,f>>2,f>>2)
  • KilledByAPixel: D-BOT MICRO (for real this time) Make beatbox music with your mouse onmousemove=E=>e=E;x.fillStyle="hsl("+(f=i&i<<(e.x>>6)%(1+e.y<<3))+" 99%50%";x.fillRect(3*e.x,e.y,f>>2,f>>2)

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  • KilledByAPixel: 𝓓𝔀𝓲𝓪𝓷𝓸 - A piano for Dwitter. Requires DOMP. If you get an error, open d/14120 to load DOMP!

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  • KilledByAPixel: This is just a simple demonstration of how to use DOMP. The n function is used to generate notes on a chromatic (12 note) scale, 0 is middle C.
  • KilledByAPixel: #DOMP

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