dwitter.net | yonatan (19541)

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function u(t) {
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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remix of d/13497 by u/Jezza

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  • u/aleamb
    fucking awesome!
  • u/Purpzie
    Shaved 10 characters but it's super laggy: for(c.width|=0,i=572;Y=(0|i/13)*27,X=(572-i)%13,i--;x.stroke())x.lineTo(X*160+(X&1?C(2*t+Y/108)*120:0)*(X&2?1:-1),Y-(X&1?108:0))
  • u/Purpzie
    Less laggy version that's 4 characters shorter instead of 10: for(c.width|=0,Y=1188;x.moveTo(0,Y),Y-=27;x.stroke())for(X=0;X++<13;)x.lineTo(X*160+(X&1?C(2*t+Y/108)*120:0)*(X&2?1:-1),Y-(X&1?108:0))

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  • Spin particles #d3

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  • u/f8f82804
    #d3 #sphere #perspective
  • u/katkip
    how lol
  • u/pavel
    I draw #default one pixel at a time and treat (x,y) of the pixels as angles (a,b) in spherical coordinates. Spherical to 3d cartesian is x=r*sin(a)*sin(b), y=r*cos(a)*sin(b), z=r*cos(b). Projecting 3d to 2d cartesian is x'=x/(2+y/r), y'=z/(2+y/r), and scaling pixel size by 1/(2+y/r)**2 so stuff in the back is smaller.

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  • 87 pixel remix so there's room for future remixing. :)

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  • u/lionleaf
    #compressed #shading I'm really enjoying all these space related dweets
  • u/tomxor
    Thanks lion :) glad your enjoying them, I think i've almost run out of things ot map to pseudo spheres now though :P
  • u/rnbw
    breathtaking

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  • u/tomxor
    A tumultuous and dusty planet trapped in the middle of a binary star system (my excuse for lighting both sides :D). prepend t/=6; if you have a crazy fast GPU
  • u/lionleaf
    Wow, this one is simply amazing!
  • u/aleamb
    wow! superb! amazing!
  • u/iverjo
    Very good!
  • u/vain
    Unbelievable great bump map like fx

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remix of d/12779 by u/tomxor

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