dwitter.net | tomxor (5524)

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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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remix of d/17298 by u/tomxor

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remix of d/15979 by u/tomxor

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remix of d/32885 by u/tomxor

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  • Realtime Photon-Mapping 1
  • u/tomxor
    So long as the scene is static the camera can move, there is no technical difference from the initial one other than lowering the resolution of everything in order to increase the frame rate.

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remix of d/25338 by u/jdspugh

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  • Schrödinger Particle Probability - Deterministic With Camera Movement

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remix of d/24161 by u/FireFly

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  • Show more comments…
  • u/tomxor
    fillText Y=i==52?Y-T:Y+T, but can't animate with this method. Don't think it's going to be possible in 140 ether.
  • u/DataMeta
    ugh yes. so satisfying
  • u/sigveseb
    very good, but the king and queen on one side are reversed!
  • u/tomxor
    oops good spot

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remix of d/23746 by u/rep_movsd

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remix of d/23549 by u/tomxor

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  • u/danny@hille.dk
    I distinctly remember the grid to be blue... but all the youtube videos shows it to be purple... I think it's a conspiracy :-)
  • u/ullo
    i like
  • u/KilledByAPixel
    dweetabase updated! https://dweetabase.3d2k.com/
  • u/tomxor
    I can't find it now but I seem to remember reading about how emulated colours of amigas look different from real amiga video output. The emulators are probably just spitting out the RGB values and letting the host OS do the gamma etc. I suspect real amiga video output must have been a bit "coloured" which causes this difference.

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remix of d/12335 by u/tomxor

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  • u/tomxor
    With subpixel anti-aliasing :) ... ok that was an accident... but atand back and look at those cute RGB fringes!

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