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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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function u(t) {

}//
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  • u/magna
    Uncompressed: x.fillStyle='#146';x.fillRect(0,0,2e3,2e3);for(Y=6;Y--;)for(X=40;X--;)+[859623391,862839027,516896755,214905055,208662747,205471731][Y]&2**X&&x.clearRect((X+(X/6<<1)+9)*5,Y*5+40,5,5)
  • u/tomxor
    Oh the nostalgia! #basic #prompt
  • u/magna
    I've realized I could have encoded the bitmap data a lot more efficiently. Will try to shave some chars to add translucency to the font and add a blinking cursor.

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u(t) is called 60 times per second. t: elapsed time in seconds. c: A 1920x1080 canvas. x: A 2D context for that canvas. S: Math.sin C: Math.cos T: Math.tan R: Generates rgba-strings, ex.: R(255, 255, 255, 0.5)