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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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function u(t) {

}//
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  • ocean by night

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remix of d/20438 by u/Odog8

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  • SLE with a better RNG
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  • u/joeytwiddle
    https://en.wikipedia.org/wiki/Schramm%E2%80%…
  • u/Odog8
    Hey, could you explain how you made this further? The wikipedia doesnt do as good of a job as i would have liked :(
  • u/Tesseract
    I can't explain conformal mappings in a comment, but the central part is the function d, which sends z=a+bi to z+delta*dg_t(z)/dt (dg/dt is defined on Wikipedia). For brevity, I've set delta=1/2, so it's approximating d(g_t(z))=g_{t+1/2}(z). The complex number division is golfed. Brightness corresponds to the imaginary part of g_t(z). The javascript variable z is not a+bi, but is brownian motion - zeta(t) according to Wikipedia.
  • u/Tesseract
    I made a non-golfed version in Python a while ago which might be easier to read: https://github.com/penteract/sle/blob/master…

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  • SLE with a bad RNG

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remix of d/20416 by u/tomxor

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function u(t) {

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remix of d/20373 by u/Xen

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function u(t) {

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139/140


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function u(t) {

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  • Twirly Spaghetti

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remix of d/20295 by u/smtsjhr

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  • Uncompressed code is 156/140 so i got rid of the background "pixel grid" shown here to get the original d/20295 under 140 ... still looking to golf some more...
  • u/smtsjhr
    c.width|=0,m=0|(4+100*S(t/4)**2),s=1920/m;for(k=m*m;a=[u=k%m*s,v=(k/m|0)*s,s,s],l=v-T(t)*(u-960)-540+2*s,k--;)s<l&&l<2*s?x.fillRect(...a):x.strokeRect(...a)
  • u/smtsjhr
    all i did to get under 140 was remove x.strokeRect(...a)
  • u/smtsjhr
    in need of a better way to alternate between x.stroke and x.fill as the loop ranges over the rectangles of the grid

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function u(t) {

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125/140


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  • my first published dweet!
  • u/Xen
    welcome to the dwitter family!

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