dwitter.net | gerzytet (4199)

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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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remix of d/12407 by u/katkip

function u(t) {

}//
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function u(t) {

}//
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remix of d/12403 by u/tomxor

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}//
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  • Trying to eval a random string, pauses when its compilable
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  • u/tomxor
    If you can also fit in the requirement to reduce entropy then you have the seeds of life inside a dweet :D
  • u/katkip
    yeah
  • u/katkip
    it can be faster with another for
  • u/tomxor
    I tried that but couldn't fit it, so I did the opposite - reduce the search space - I made one that constructs expressions for f(t) and does the canvas bit for it so it actually draws: d/12492

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function u(t) {

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  • u/gerzytet
    You can save 16 chars from the original just by assigning constants you use a lot to variables:f=500;y=255;M=Math.random;x.fillStyle=R(M()*y,M()*y,M()*y);x.fillRect(S(t)*f,C(t)*f+f,5000,50)

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function u(t) {

}//
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  • took another shot at d/12361, apparently 56 chars is a lot

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function u(t) {

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  • dwitter compressor 3.0 ! pack 194B into 140 char ! adapted from xem

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function u(t) {

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remix of d/5600 by u/p01

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  • u/fusty
    It would be amazing if you could post an expanded, commented version along with your 140 character versions on this site.
  • u/oldspork
    I'm completely new to all coding and just found out about this amazing community; how on Earth do these symbols code for a globe?
  • u/hg
    oldspork These symbols are just what unicode decides his binary data can best be represented as in text. The real magic is the charCodeAt part of their code.
  • u/iverjo
    #sphere #earth #globe

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p01

function u(t) {

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  • AND THE WORLD GOES ROUND 🌏🌍🌎

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