dwitter.net | donbright (40501)

+ New dweet
function u(t) {
} //
122/140


Please log in (or register) to post a dweet (copy-paste the code somewhere safe to save it meanwhile)


u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
Try the new frontend: beta.dwitter.net
Current theme challenge: #Food
remix of d/12230 by u/pavel

function u(t) {

}//
122/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • I like how the corners are "walking"

Please log in (or register) to comment.

show FPS hide FPS share 1 remix fullscreen

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
133/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

Please log in (or register) to comment.

show FPS hide FPS share fullscreen
remix of d/9294 by u/cantelope

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • u/cantelope
    gotta hand it to you 👏
  • u/pavel
    Playing it safe on the arc angle, modding it by 2pi just to avoid the bug on Safari.

Please log in (or register) to comment.

show FPS hide FPS share 1 remix fullscreen

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Mold Growth Via 999 Random Walkers
  • Show more comments…
  • u/donbright
    so awesome
  • u/qm3ster
    115 r=x=>x*Math.random() p=t?p.map(([a,b]=[r(1920),r(1080)])=>[a+6-r(12),b+4-r(8),x.fillRect(a,b,1,1)]):[...Array(999)]
  • u/qm3ster
    115 r=x=>x*Math.random();p=t?p.map(([a,b]=[r(1920),r(1080)])=>[a+6-r(12),b+4-r(8),x.fillRect(a,b,1,1)]):[...Array(999)]
  • u/qm3ster
    112 r=Math.random;p=t?p.map(([a,b]=[1920*r(),1080*r()])=>[a+6-12*r(),b+4-8*r(),x.fillRect(a,b,1,1)]):[...Array(999)]. How do I delete comments?

Please log in (or register) to comment.


function u(t) {

}//
114/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Interaction of live attractors

Please log in (or register) to comment.

show FPS hide FPS share 1 remix fullscreen

function u(t) {

}//
132/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • A little remix of yokljo's city river

Please log in (or register) to comment.


function u(t) {

}//
134/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • dejong

Please log in (or register) to comment.

show FPS hide FPS share 1 remix fullscreen

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Torus, spheres, flow and bubbles
  • Show more comments…
  • u/rodrigo.siqueira
    Thanks @joeytwiddle for the golf trick. i*(t&1) also works and it's even shorter. And I found that t%4>2?... can be converted to t&2?... It works as a counter to change the function each 2 seconds.
  • u/yonatan
    Also, since T and S take the same arguments (t%4>2?T(b+t):S(b+t)) can be (t&2?T:S)(b+t)
  • u/lionleaf
    Wow! Now we're talking
  • u/vain
    Wow, three fx in this tiny code? Great!

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • now compatible with these new dweets rendering fonts represented by #unicode characters : draw unicode #compressed tiles / bitmaps / glyphs : 3x5 for BMP only or 4x5 for full unicode code point range #interactive #tool

Please log in (or register) to comment.

Loading...
Next page