dwitter.net | #cube

+ New dweet
function u(t) {
} //
122/140


Please log in (or register) to post a dweet (copy-paste the code somewhere safe to save it meanwhile)


u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
Try the new frontend: beta.dwitter.net
Current theme challenge: #ScaryMovies
show FPS hide FPS share 2 remixes fullscreen

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

Please log in (or register) to comment.

show FPS hide FPS share 1 remix fullscreen

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • u/vain
    very cool. like the morphing / moving dots / lines #cube #3d
  • u/tomxor
    Very neat. The migration of the points gives it quite an etherial look.
  • u/aleamb
    amazing!

Please log in (or register) to comment.

show FPS hide FPS share 1 remix fullscreen

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
139/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Hollow and somewhat damaged Menger sponge
  • u/New_Core
    "You will be assimilated. Resistance is futile." (comes up in my mind when I see it)
  • u/UEZ
    Well done. Looks very nice. Can somebody explain me what this is about: [a,b,z]=x[q]||[0,0,6.3]. I assume it has something to do with arrays... Thx :-)
  • u/tomxor
    It's called destructuring. The right hand side simply evaluates to an array (x[q] or [0,0,6.3] is x[q] is falsey). Then the elements of this array are assigned to variable names based on positions on the left, e.g a=0, b=0, z=6.3. Note that the left hand side is syntactic sugar, it's not an array literal.
  • u/UEZ
    @tomxor: thx for your explanation. :-)
  • u/aleamb
    #p3d #cube #menger #fractal

Please log in (or register) to comment.

show FPS hide FPS share 2 remixes fullscreen
remix of d/6990 by u/snydej

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

Please log in (or register) to comment.

show FPS hide FPS share 1 remix fullscreen

function u(t) {

}//
139/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • A point cube spinning on two axis with perspective

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Managed to shave off enough bytes to get Y axis movement. Hat tip to @prplz for help saving bytes

Please log in (or register) to comment.

show FPS hide FPS share 1 remix fullscreen

function u(t) {

}//
139/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Cube and sphere appear

Please log in (or register) to comment.

show FPS hide FPS share 1 remix fullscreen
remix of d/12115 by u/pavel

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

Loading...
Next page