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function u(t) {
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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  • Circular layers

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  • The book of dweet

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remix of d/23544 by u/pavel

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  • u/pavel
    -2 char using S(t%3.14) to bounce and inlining the single Math.abs call
  • u/danny@hille.dk
    What a clever trick, using modulus pi of t, to only get the positive part of the sinus curve
  • u/danny@hille.dk
    3.2 works fine, while 3 and 3.1 looks wrong
  • u/danny@hille.dk
    test code: c.width|=0,x.fillRect(o=860,o-S(t*4%3.2)*o,200,200)

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  • Back and forth

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  • u/tomxor
    Inspired by d/23398. Uses raster/2d-voxel based intersection
  • u/Xen
    love it!
  • u/magna
    HOW?!
  • u/katkip
    how
  • u/tomxor
    It's particle physics, but the collisions are with implicit volumes. So rather than checking against a specific object, each pixel is intersected with the circle, if the pixel is filled and intersects, then it contributes velocity to the particle along the collision normal (the vector between the pixel and the point), the deeper the intersection based on the radius the greater the contribution... this is not correct at all and creates lots of phantom momentum, but is very simple and shares the code with drawining the screen.

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  • Astral Voyager

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