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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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  • A tribute to _Schotter_ -- Georg Nees, 1968

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remix of d/5132 by u/Erazed

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  • Not everyone gets "the wave" right

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remix of d/7393 by u/yonatan

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  • compressed 175 char mottled #banana

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  • Infinite maze

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remix of d/9185 by u/f8f82804

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  • u/f8f82804
    Correct shadows are implemented with the 0<α factor. To golf this in, I had to drop the diffuse reflection term and reuse constants. Palette improvements just took tweaking without extra characters.
  • u/f8f82804
    Loop restructuring also give a very slight FPS improvement.

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remix of d/9165 by u/DataMeta

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  • endless urbanscape
  • u/zanella
    Replace v with v%1080 in the fillRect call and it will redraw itself over and over again. ;)
  • u/DataMeta
    Not sure what you mean - it already re-draws. Hence the 'endless' :P
  • u/zanella
    Weird, the first time I saw this it didn't redraw itself - it seemed to stop once the scanline hit the bottom of the canvas. Didn't notice that it already had a %1080. So yeah, my comment is pretty useless. :)
  • u/zanella
    Weird, the first time I saw this it didn't redraw itself - it seemed to stop once the scanline hit the bottom of the canvas. Didn't notice that it already had a %1080. So yeah, my comment is pretty useless. :)
  • u/DataMeta
    No worries :]

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