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function u(t) {
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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remix of d/5246 by u/hnen

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  • Warhol

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remix of d/5233 by u/RomanW

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  • u/RomanW
    Hi oldspork! The magic happens with the function charCodeAt. This function gets the numeric value of one character at a time. Since these are UTF-16 characters, you can get 16 bits of information in one character.
  • u/lionleaf
    #globe #earth #bitmap #pixelart
  • u/Purpzie
    Is there an easy way to make these kinds of things? (specifically how the data for each pixel is stored)
  • u/dsamarin
    String.fromCharCode.apply(null, new Uint16Array(34).map((r) => Math.random()*0xffff))

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function u(t) {

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  • Move the square with the arrow keys. You have 42 bytes to write your game around this template

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p01
remix of d/2962 by u/FireFly

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  • Another take on @Firefly et al's spinning gem 💎

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p01
remix of d/2961 by u/p01

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  • Homage to WOLFENSTEIN 3D in 128 bytes

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