dwitter.net | erin (387)

+ New dweet
function u(t) {
} //
122/140


Please log in (or register) to post a dweet (copy-paste the code somewhere safe to save it meanwhile)


u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
Theme challenge of the month: #time
remix of d/21159 by u/erin

function u(t) {

}//
119/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

Please log in (or register) to comment.


function u(t) {

}//
128/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • flow

Please log in (or register) to comment.

show FPS hide FPS share fullscreen
remix of d/15679 by u/rnbw

function u(t) {

}//
139/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • catching up (golfed by yonatan, i just made the story better :P)

Please log in (or register) to comment.

show FPS hide FPS share 1 remix fullscreen
remix of d/21430 by u/erin

function u(t) {

}//
81/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Pulsar
  • u/erin
    no fuckin clue how i got this in 81 characters
  • u/Qwitter
    if you send a single pixel across the screen at this resolution (70) like fillRect(X+t,,1,1,1) you can see how the canvas has a smoothing effect by slowly pouring the alpha = 255 value between the pixels
  • u/magna
    76: c.width=w=70;for(i=3e3;i--;)x.fillRect(X=i%w,Y=i/w,X/15+C(Y/7)+C(X/7-5*t),1)
  • u/danny@hille.dk
    drip drip -> c.width=w=70;for(i=3e3;i--;)x.fillRect(Y=i%w,X=i/w,X/14+C(Y/11)+C(X/7-t*8),1)

Please log in (or register) to comment.


function u(t) {

}//
133/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Daisy Field

Please log in (or register) to comment.

show FPS hide FPS share 1 remix fullscreen
remix of d/21805 by u/erin

function u(t) {

}//
121/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

Please log in (or register) to comment.

show FPS hide FPS share 1 remix fullscreen
remix of d/21138 by u/erin

function u(t) {

}//
132/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • modern art..?

Please log in (or register) to comment.

show FPS hide FPS share 1 remix fullscreen
remix of d/21651 by u/erin

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

Please log in (or register) to comment.

show FPS hide FPS share 1 remix fullscreen
remix of d/21440 by u/erin

function u(t) {

}//
139/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • this is supposed to be water in the sun, but i couldn't figure out how to make the color blue instead of rainbow without ruining the shine.. any ideas?
  • u/danny@hille.dk
    c.width=w=70;for(i=2800;i--;)x.fillRect(X=i%w,Y=i/w,X/9+1*(Y/7)+S(X/7-5*t),1),x.fillStyle=hsl(${U=191+i/55+S(t*9+i)*4},60%,40%,${T(U)+.5}
  • u/danny@hille.dk
    You can do it the lazy way, by simply adjusting the number range to lay within a single color hue, and shifting it towards the blue hue, blue is around 165 (light greenish blue) to 260(purplish blue)
  • u/danny@hille.dk
    But i actually like the rainbow water better :-)
  • u/erin
    lol thanks! :)

Please log in (or register) to comment.

show FPS hide FPS share 1 remix fullscreen
remix of d/21513 by u/erin

function u(t) {

}//
117/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • golfed a character and added some better movement - also some help from danny@hille.dk
  • u/Qwitter
    Grand!
  • u/danny@hille.dk
    Cool! how about a texture on it? for(j=w=c.width|=N=60,x.fillRect(68,N,18,w);j--;x.fillRect(X+4*(X*Y/8e3)+90,Y+X/9*S(Y/N+X/N-7*t)+70,s=(X|Y)%256*.06,s))X=j%N*15,Y=j/N*15
  • u/erin
    love it
  • u/Qwitter
    (CO|OL)

Please log in (or register) to comment.

Loading...
Next page