dwitter.net | ciaccodavide (10197)

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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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  • u/WorldMerge
    This is fantastic! How did you compress your js like that?
  • u/cantelope
    there are a few handy compression tools/dweets @ https://dwitter.net/h/compressor . They don't all work, so look for the ones with a lot of Awesomes, like: https://www.dwitter.net/d/11852 . I've been a long fan and user of Dwitter but my main (and perhaps only) complaint is the strict 140 char rule. It has given me equal measures of inspiration and frustration, hence why I created the spin off site, https://codegolf.tk which has 3 categories, 140b, 512b, and 1024b to allow for more sophisticated demos while still giving credit for the 140b achievement. :)
  • u/DaSpider
    The 140 chars would be better if there were more shortcuts like C(), R(), etc. for functions like Math.random, x.fillStyle, etc.
  • u/13thptr
    #starfish #compressed

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remix of d/17761 by u/ElisionFR

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  • u/DaSpider
    Where is the recursion?
  • u/rodrigo.siqueira
    Each [a,b] is defined by the previous state of [a,b], so it's actually iterative.. It's based on IFS (Iterated Function System) with transformations are based on a probability.
  • u/sigveseb
    That shading ends up looking really nice!
  • u/tomxor
    Yeah, really nice texture!
  • u/lulasz
    Looks like pencil drawing 🤔

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remix of d/10534 by u/tomxor

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  • u/tomxor
    A replacement for 0|Math.random()*2 (floored) I meant to say.
  • u/rodrigo.siqueira
    I was trying to understand what is the intuitive meaning of this value "0|Math.random()*2" in the equation. I am still not sure (and I am probably wrong) but It seems that adding this "R" value to variable "a" (X position), it will displace the image to the right or left and create a similar image. It seems that it also works as a radius (zoom factor).
  • u/tomxor
    Well my intuition from my limited understand here is that it's kind of like a fork at each point in the path that [a,b] is taking, as long as R is uniform enough the bias in the function sort of emerges and makes [a,b] follow certain paths more than others... I imagine it like a stochastic marble rolling into certain grooves in a landscape, just goto roll enough marbles to start to see the grooves.
  • u/tomxor
    Sounds a bit like 2d gradient descent O_o

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remix of d/17222 by u/tomxor

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  • Real Moon

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remix of d/16988 by u/katkip

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  • u/magna
    Sweet!
  • u/sigveseb
    very nice
  • u/gambit
    hi im new! can you explain me "c.width|=0" what does it do? thanks
  • u/DataMeta
    Welcome! It's a shorter way of clearing canvas pixels/state. Can be chained like so: for(c.width|=n=i=256;i--;). It can't be done here because we must clear the canvas before scaling it
  • u/includeRubiks
    so cool

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  • Bubble Sort

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