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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
Theme challenge of the month: #candy
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  • Circle of Light
  • u/tomxor
    :D I tried a similar thing at one point. Making the source this wide has some interesting affects on the shadows in this scene.
  • u/ciaccodavide
    yeah! It's fun playing with the light source! And raymarching is awesome, I still need to look at your code to understand it better "^_^
  • u/tomxor
    Give me a shout on discord if you've any questions. One part I'm still trying to understand is the probability distrubution of the reflections which I accidentally got non-uniform (which is good for diffuse, ideally want it lambertian) due to how no correction is made upon intersection.

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  • Radioactive Radar

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  • DVD Stats

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  • What lies behind the canvas

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  • Decimal Counter without text

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  • u/ciaccodavide
    r=o=>(m=Math).random()*(c.width=567);P.push({x:r(onmousemove=e=>T=e),y:r()});P.map(p=>(X=p.x-T.x,Y=p.y-T.y,x.moveTo(p.x-=X/=9,p.y-=Y/=9,x.arc(p.x,p.y,9*m.abs(X+Y)/9,0,9))));x.fill()}{P=[]

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  • L O A D I N G filled

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