dwitter.net | cantelope (3266)

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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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  • I'm sure some of you can shorten this considerably.
  • u/alien
    good sir what does F=(v)=> are you doing some functional programming here?
  • u/joeytwiddle
    🏳️‍🌈
  • u/cantelope
    @alien the F=(v)=> is indeed a function, using the short ES6 arrow syntax. Its purpose is to return a hex value between 0 and 255, (with a preceding 0 when value is less than 16). the hex code is then combined with 2 other hex codes to form a complete, valid color code in the form of #000000. There is a shorter way to do this but it results in exponentially fewer colors. sorry for delayed response.
  • u/New_Core
    Using rgb colors instead of hex you dont need to struggel with converting. a=130;for(i=1e3;i--;x.fillStyle=R(a*S(v=i/70-t*4)+a,a*C(v)+a,-a*S(v)+a))x.fillRect(5*i,0,5,2e3) a here uses 130 of the 255 colors to match the same colors.
  • u/alien
    thank you for the response @catelope

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  • per donbright's suggestion... :D
  • u/cantelope
    mouse Y position controls resolution
  • u/donbright
    lol surely there is more we can do
  • u/tapgiles
    Cool! Some of the lines seem thicker, and some seem fainter. Is there an overdrawing issue, perhaps?

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  • 🕎 Shalom! 🕎

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  • \m/ (>.<) \m/
  • u/cantelope
    it's fun to adjust the c.width=X value. for low values it gets very blocky, but shape position should not be affected.
  • u/donbright
    adjust c.width with mouse: t?w=c.width=n:n=1 onmousemove=e=>n=e.pageY for(i=6;i--;x.lineTo(w/2+(Z=1/(2+C(p=1.257*i*2+t)))*S(p)*w/2,Z*w/2-w/20),x.stroke());
  • u/cantelope
    @donbright lol excellent https://www.dwitter.net/d/2459

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