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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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  • u/pavel
    192 for(i=c.width|=f=n=>((i/3**n|0)%3-1)*(98+98/(1+1e9**S(t-n-3)));i--;x.fillRect(0,0,99,99))x.fillStyle=R(s=i%3,s+1<<6),x.setTransform(s-1|1,a=-.5,-s%2,~s&1||a,960-f(1)+f(2),540-f(1)/2-f(2)/2+f(3))
  • u/pavel
    194**
  • u/aleamb
    wow!
  • u/katkip
    nice #compressed

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  • u/KilledByAPixel
    This one was fun because I found a way to combine the loops and hide the start/end gap that removes the need for a beginPath. Freeded up enough space for background color, or something cool in a remix.
  • u/aleamb
    yeah!
  • u/pavel
    Buggy in Safari. Jagged things sticking out, i think from the line end-caps, also breaks after a while because you didn't wrap-around the angle in arc.
  • u/pavel
    Huh, actually both issues are resolved by modding the arc angle by 2*pi
  • u/KilledByAPixel
    Explanation for how it works at http://frankforce.com/?p=6597

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  • Island Terrain Generator

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Xen

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Xen

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  • u/KilledByAPixel
    Nice! You can also use & instead of | for a slightly different style. i&i/t is also good
  • u/Xen
    i'd say the last is my fav i&i/t
  • u/donbright
    ugh i dont understand how it works.

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  • 3D Lorenz Attractor

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