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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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function u(t) {

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  • Circle Wave Squared
  • u/KilledByAPixel
    I figured out the circle wave looks really good with an evenodd fill. Also, you can change the 4 in j=4e3 to change number of layers, and toggle between filled or not if even/odd
  • u/joeytwiddle
    Makes me think of a Fourier series d/4003 but in polar coords
  • u/katkip
    This is cute
  • u/Toby
    Beautiful!

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u(t) is called 60 times per second. t: elapsed time in seconds. c: A 1920x1080 canvas. x: A 2D context for that canvas. S: Math.sin C: Math.cos T: Math.tan R: Generates rgba-strings, ex.: R(255, 255, 255, 0.5)