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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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  • Projection Faster and Uncompressed
  • u/@noel
    I love this one and I follow the logic, until the z & w performing. I know it's a bitwise AND operation on z and w, but I don't actually grasp it.
  • u/@noel
    I mean on this one: x.fillRect(i, j, 1, (z & w) / w)
  • u/joeytwiddle
    Here (z & w) / w is the height of the rectangle. If that height is less than 1, then the canvas anti-aliasing renders a grey pixel, instead of a black one.
  • u/@noel
    Thanks u/joeytwiddle Now I think I get it. (z & w) ensures that the value of z remains within the range of the canvas width 'w', and the dividing by w normalizes the height value. Great trick!

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  • Verified - Dwitter Not For Sale
  • u/tomxor
    hah, that would be horrible - I think we are protected by a nice thick layer of obscurity though ;)
  • u/KilledByAPixel
    someone just offered us 44B for dwitter! yes, you read that right 44 bytes. :)
  • u/384.cz
    funny, KilledByAPixel
  • u/lonestar108
    You should charge $8 a month and let those people post 280 character dweets, I guarantee you there are a non-zero number of people who would pay for that.
  • u/joeytwiddle
    we could do a lot with 44 bytes

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  • demake of Celestial Rings by XSaha on #fxhash

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  • Telephone Lines ☎️ Uncompressed
  • u/vain
    Just wow!
  • u/tomxor
    hah, awww, i was just about to try to uncompress it :P
  • u/KilledByAPixel
    i had a feeling, beat you to it, still room for improvements and variations in this rendering style :)
  • u/tomxor
    -9 i?q?[8,8,13,2]:[9*i,7+9*S(t%1*3),w,w]:[13,q?5:41,2,1e3]

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  • Chaos Bubbles 🧼

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  • Protein Strand

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  • Sheet Music Generator 🎵 #music

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  • Lightning Strikes 🌩️ #storm

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  • Animated Procedural Aliens 👾

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