dwitter.net | BriSeven (6988)

+ New dweet
function u(t) {
} //
122/140


Please log in (or register) to post a dweet (copy-paste the code somewhere safe to save it meanwhile)


u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
Try the new frontend: beta.dwitter.net
Current theme challenge: #Food
show FPS hide FPS share 2 remixes fullscreen

function u(t) {

}//
135/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Traffic

Please log in (or register) to comment.

remix of d/2327 by u/nonce

function u(t) {

}//
129/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

Please log in (or register) to comment.

show FPS hide FPS share 1 remix fullscreen
p01

function u(t) {

}//
133/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • u/sfz
    Nice trick with the spread operator to save a few bytes!
  • u/sfz
    And the decimal Y for fake alpha, this one's packed!
  • u/tapgiles
    Is it meant to move? I feel dumb... @.@
  • u/p01
    Sorry but this dweet was too complex to animate.There's a background color, some kind of wood texture, and 3 types of sprites rendered in a pattern.

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

Please log in (or register) to comment.

show FPS hide FPS share 1 remix fullscreen

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Torus-sphere thing

Please log in (or register) to comment.

show FPS hide FPS share 1 remix fullscreen

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

Please log in (or register) to comment.

show FPS hide FPS share 1 remix fullscreen

function u(t) {

}//
133/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

Please log in (or register) to comment.

show FPS hide FPS share 2 remixes fullscreen

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

Please log in (or register) to comment.

show FPS hide FPS share 2 remixes fullscreen

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Raycasted rotating sphere with UV-mapping!

Please log in (or register) to comment.


function u(t) {

}//
126/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Show more comments…
  • u/FireFly
    I would love an explanation or pointer about the maths going on here… in particular I don't understand why the 1.56 constant for the b= is so sensitive. It looks like an approximation of π/2, but all of π/2, 1.57 and 1.5 behave vastly differently/more chaotically. So what's the relationship between these numbers/how is 1.56 derived?
  • u/tapgiles
    What the... @.@ Looks so detailed!
  • u/joeytwiddle
    Some other constants with similar behaviour: 1.17, 2.34, 3.12, 3.51, 3.90, 4.68, 6.24
  • u/joeytwiddle
    And a few with different behaviour: 3.08, 6.05 (!), 6.35

Please log in (or register) to comment.

Loading...
Next page