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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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  • Photon-Mapping using a Random-March Scattering Model
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  • u/0x61
    [insert image of dribbling cat] We're not worthy. This is endgame
  • u/KilledByAPixel
    https://www.reddit.com/r/tinycode/comments/1…
  • u/joeytwiddle
    #stochastic #lighting #d3
  • u/ximavus
    Awesome but my laptop is lagging with it (its like 1Ghz CPU so yea)

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  • Shadownut

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  • Roller Coaster 🎢

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  • bump mapping remix
  • u/Joachim
    Really nice #lighting
  • u/@noel
    Beautiful. I need to dig into this, to understand how this actually works.
  • u/rodrigo.siqueira
    Wow! Replace X^Y with X|Y to generate Sierpinski triangles. Replace Math.min with Math.max for a more dramatic effect. Remove |0 for improved golfing (a minimal visible effect on top alignment). Replace "t*1.2" with "C(i+t)*6" for the "water effect".
  • u/jellyedwards
    Wow that's amazing!!

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  • M3DCotGLB
  • u/joeytwiddle
    Minor refinement: Larger resolution so the dots are less noisy; linear index rather than sqrted.
  • u/deobfuscate
    Now its ten times easier to see that its a meditating buddha.
  • u/Odog8
    Holy crap
  • u/Xen
    madness!

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  • u/vain
    Now its just perfect! Incredible work!
  • u/tactical_retard
    183 y=t?y+S(y*7+t)*3:99;for(i=2e3;i--;x.fillRect(t*230,i,99,1))A=49+T(i*y+2),I=.5+i/108+S(t)+(1+C(t-i/50))/2,h=(1+S(I/1.1))/2,H=(1+S(I+3))/2,x.fillStyle=i<y*6?R(A*1.2,A*h+y*H,A*H+y*h):R()
  • u/magna
    So pretty!

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