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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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  • What are you doing, Dave? .... #2001
  • u/zanella
    *applause*
  • u/generative-eu
    This is awesome, thanks for the remix!
  • u/jellyedwards
    Thanks very much! I had tried something like this before but couldn't get it <140, your dweet really helped!

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remix of d/9251 by u/Xen

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function u(t) {

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  • u/tomxor
    neat
  • u/rodrigo.siqueira
    "Space Invaders was initially seven kilobytes (KB) and had to be cut down. He spent three months editing his code to be able to fit on the four KB rom cartridge." (Wikipedia)
  • u/Coalshork
    absolutely nuts
  • u/lewdev
    Amazing Dweet, u/KilledByAPixel! And thank you u/rodrigo.siquera for that tidbit. I didn't think there was so much code golfing done back then too, which was probably a lot more normal then it is compared to now.

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function u(t) {

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function u(t) {

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  • WASD + Mouse 3D engine (try moving mouse first)

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function u(t) {

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  • 141/140 I broke the matrix
  • u/prplz
    When the order of your for loop isn't important you can make it count backwards like this for(i=10;i--;)
  • u/Galaxtone
    oh nice thx for the tip I'm new to this code-golfing site
  • u/Galaxtone
    also I saw something about using with(x) so I think I'll use that for future stuff :p
  • u/Galaxtone
    for(i=10;i--;)with(x){fillStyle=R(S(t)*255,C(t)*255);beginPath(); ellipse(400+i*99+S(t)*300,S(t)*99+400,50,C(t)*99+200,0,0,3,1);fill()} Saved 5 whole bytes using that

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function u(t) {

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  • u/DaSpider
    The formula generates pseudo random numbers for r=4, but the distribution is not uniform.

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function u(t) {

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  • PerfectPong (with better bounce)

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