dwitter.net | Galaxtone (23)

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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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function u(t) {

}//
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  • New crazy dweet, It takes an hour but it's cool 3d stuff.
  • u/13thptr
    uncompressed:c.width=1920;"th4rth45h435t36545f64f654f654f365f3c6v4c3t4huf3uti548h3gf8d4nu5gddddddddd3fh9t4u98548g954d3ufj49g5fr5nd9gmnd598gd93fhn945"
  • u/Galaxtone
    Hah trolled.

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function u(t) {

}//
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  • Just a game of single-player pong!

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remix of d/6498 by u/yonatan

function u(t) {

}//
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  • Exaggerated the eyes a bit.

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function u(t) {

}//
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  • u/sirbo
    why do you assign m=e and don't simply use e
  • u/sirbo
    why do you assign m=e and don't simply use e
  • u/sirbo
    why do you assign m=e and don't simply use e
  • u/sirbo
    ops

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function u(t) {

}//
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  • Same as original but saved 24 bytes.

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function u(t) {

}//
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  • Change the i<10 to i<5 for smaller results, t*=2 to t*=1 for "higher detail"

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function u(t) {

}//
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  • 141/140 I broke the matrix
  • u/prplz
    When the order of your for loop isn't important you can make it count backwards like this for(i=10;i--;)
  • u/Galaxtone
    oh nice thx for the tip I'm new to this code-golfing site
  • u/Galaxtone
    also I saw something about using with(x) so I think I'll use that for future stuff :p
  • u/Galaxtone
    for(i=10;i--;)with(x){fillStyle=R(S(t)*255,C(t)*255);beginPath(); ellipse(400+i*99+S(t)*300,S(t)*99+400,50,C(t)*99+200,0,0,3,1);fill()} Saved 5 whole bytes using that

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