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function u(t) {
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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remix of d/23417 by u/mxfh

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  • -13
  • u/mxfh
    for(d=new ImageData(w=2048,w),m=1e7;m--;d.data[m|3]=(m-Y&Y+m)*t/w&w)Y=m*w x.putImageData(d,0,0)
  • u/mxfh
    for(d=new ImageData(w=2048,w),m=1e7;m--;d.data[m|3]=(m-Y&Y+m)*t/w&w)Y=m*w x.putImageData(d,0,0)
  • u/mxfh
    -2 but considerably slower

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function u(t) {

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  • Purple spinning circles

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remix of d/2442 by u/mxfh

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  • u/Xen
    NICE! :-)
  • u/katkip
    Haha
  • u/magna
    #glitch
  • u/mxfh
    this one doesn’t even need the fillrule. Was just looking into other cycloids and Lissajous figures, only to end up with a circle.

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  • u/pavel
    Messing around with setTransform

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function u(t) {

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  • let's play

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function u(t) {

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function u(t) {

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  • Projection Faster and Uncompressed
  • u/@noel
    I love this one and I follow the logic, until the z & w performing. I know it's a bitwise AND operation on z and w, but I don't actually grasp it.
  • u/@noel
    I mean on this one: x.fillRect(i, j, 1, (z & w) / w)
  • u/joeytwiddle
    Here (z & w) / w is the height of the rectangle. If that height is less than 1, then the canvas anti-aliasing renders a grey pixel, instead of a black one.
  • u/@noel
    Thanks u/joeytwiddle Now I think I get it. (z & w) ensures that the value of z remains within the range of the canvas width 'w', and the dividing by w normalizes the height value. Great trick!

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remix of d/7564 by u/New_Core

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remix of d/22437 by u/mxfh

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  • u/EliteDaMyth
    for(d=x.getImageData(o=-1,0,w=c.width=256,h=128),i=b=64;i-->-b;)for(j=h;j>-h;j--)d.data[o+=4]=(i*j%~(T(t)*h))**8 x.putImageData(d,0,0) 134
  • u/EliteDaMyth
    in the above comment the space after **8 is a newline

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