dwitter.net | #parallax

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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
Theme challenge of the month: #time
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  • Parallax Mountains ⛰️
  • u/KilledByAPixel
    These are non-repeating mountain ranges, using a similar formula used in my #JS13k game Space Huggers
  • u/rep_movsd
    #parallax #landscape
  • u/rodrigo.siqueira
    The first game where I saw this effect was in Moon Patrol, I liked it a lot, it was great and also had a great music. I think it would not be difficult to recreate Moon Patrol from this Dweet.
  • u/andrea270872
    moon patrol ate so many of my coins!! :D
  • u/tomxor
    Pretty sure I first saw the effect in StarRay (Atari ST), I think I enjoyed the music more than the gameplay, no coins though :P

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remix of d/23223 by u/rep_movsd

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  • Fractal Fences

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  • Express Train Past Factories 🚄🏭

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  • flying among the #stars
  • u/cantelope
    #starfield #parallax
  • u/New_Core
    ...(the with(x) dont do anything here.. )
  • u/New_Core
    but I totaly understand.. I forget to remove stuff all the time.. ;) ..well done else
  • u/Qwitter
    U="🛸";c.style.filter=invert( with(x)for(c.width|=i=384;i--;x.font="99px A",fillText(U,p=540,p+S(7*t)*p/2))a=192/(i*3),x.fillRect(1920*(T(i)+a*t)%3e3,540+540*S(a*2e3),a*6<12?d=a*6:d=0,d)
  • u/DataMeta
    haha yes, I was mucking about with arcs to start :) thanks

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  • Dusky mountains

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