dwitter.net | tomxor (5431)

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} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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remix of d/15502 by u/tomxor

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  • u/tomxor
    Use left + right (focus the iframe with mouse first)... If you hit the top, you die, if you fall too far, you die, if you fall too fast you fall through things, you die. High Score: throw u=B<0|B>72?u:t|0
  • u/tomxor
    Forgot: If you fall just right, you live :)

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remix of d/27024 by u/Xen

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  • Dwitter ./install.sh

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remix of d/18890 by u/tomxor

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  • DO Do do do !!

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remix of d/17224 by u/tomxor

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  • u/13thptr
    mind=blown
  • u/tomxor
    :D did you see the tendrils too, stuff just lives in math i swear
  • u/ivylab
    I just learned this cool invert trick from your dweets, awesome. Did you notice that you can leave out the 1 at the end? :)
  • u/tomxor
    Oh nice, thanks for the tip u/ivylab :)

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  • Ray Marching SDF Sphere+Bumps
  • u/tomxor
    Specifically, sphere tracing, with axis aligned field, i.e no perspective, marching along Z only. The sphere is not rotating, the simple displacement map is just being pushed through it's x.
  • u/yonatan
    orthogonal raymarching... nice idea
  • u/tomxor
    You said it more succinctly :)
  • u/tomxor
    #raymarching

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remix of d/12820 by u/tomxor

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remix of d/26174 by u/384.cz

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  • Smoler Swing Set

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remix of d/23235 by u/katkip

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  • Show more comments…
  • u/tomxor
    Other sized w must be a power of 2 and i must be at least w**2+r+1 (r=neighbourhood radius) to allow the sliding window to correctly initialise, otherwise a bad sum will propagate throughout the grid usually causing everything to die.
  • u/KilledByAPixel
    👍 Thanks for the explanation!
  • u/tomxor
    hmm the larger than necessary i seems to be introducing artifacts... change to i=w*w+6 if you want to see the pure rule.
  • u/katkip
    Woow! I remember it from the The Powder Toy game

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